CIS 565: GPU Programming and Architecture
Spring 2012
University of Pennsylvania
Computer Graphics @ Penn
Course Overview
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Schedule
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Student Work
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Previous semesters
Final Projects
Ocean Simulation and Rendering
- Yuanhui Chen and Tao Lei
Pathfinding on the GPU
- Zubeen Dedhia
libcxxgpu: Automatically Enabling GPU Acceleration in the C++ STL
- Christian DeLozier
GPU Accelerated Path Tracing
- Xing Du
GPU-Accelerated Beat Detection for Dancing Monkeys
- Yanjie Feng and Philip Peng
Ray Marching Distance Fields in Real-Time in WebGL
- Nop Jiarathanakul
GPU-Based Physically-Based Photorealistic Unbiased Pathtracer
- Peter Kutz and Karl Li
Real-Time Reflections and Refractions
- Ian Lilley
Single Pass Order Independent Transparency
- Sean Lilley
Volumetric Lighting
- Adair Liu
GPU-Accelerated Logo Detection
- Yu Luo
Volumetric Cloud Simulation and Rendering
- Adam Mally
GPU-Accelerated RGB-D SLAM with Microsoft Kinect
- Yedong Niu
GPU Synchronization
- Jnana Panuganti
GPU-Accelerated Collision Detection
- Durgadas Venkatesh
Crowd Simulation with SteerSuite
- Zi Yan
Procedurally Generating an Infinite City
- Alice Yang
GPU-Accelerated Simplified General Perturbation No. 4 (SGP4) Model
- Matthew Ahn
Student Presentations
GPU Ocelot Dynamic Compilation Framework -
Christian DeLozier
Spatial Data Structures -
Peter Kutz
Monte Carlo simulations on the GPU -
Morteza Hakimi
OpenGL 4 and Tessellation Shaders -
Sean Lilley
Computational Finance
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Yuanhui Chen
Noise - Durgadas Venkatesh
Video Encode/Decode
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Philip Peng
Game Console Architectures
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Zi Yan
Artificial Intelligence - Tao Lei
Anti-Aliasing -
Adam Mally
Collision Detection -
Xing Du
Relief Mapping -
Ian Lilley
Cryptography
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Jnana Panuganti
Non-Photorealistic Rendering - Yigit Oktar
Computer Vision
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Slides
) -
Yu Luo
Skin Rendering
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Alice Yang
GPU-Accelerated Kinect Processing
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Yedong Niu
Fluid Simulation and Rendering
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Yanjie Feng
GPU Ray Tracing
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Adair Liu
Alternative Rendering Pipelines -
Karl Li
Volume Rendering
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Nop Jiarathanakul
Path Planning on the GPU -
Zubeen Dedhia